ATI: Better Physics Through SLI

June 12th, 2006

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Archive for the 'Havok' Category

ATI: Better Physics Through SLI

Monday, June 12th, 2006

So realistic!I’m all for better physics, because the sooner it gets here, the sooner developers will have smoke and running water, which will create a small chance that they’ll give up on the ridiculous floating rubber rag doll corpse physics.

Maybe not.

But regardless, what ATI and Havok are working on— doing physics simulation acceleration through an extra graphics card in SLI with the main card— is a way better idea than doing it through a physics-only card, because then games that aren’t based on wiggly cadavers and exploding crate mountains can use the second video card as, well, a second video card.

The most interesting part of the interview says that this SLI solution is more capable than even unloading physics onto a dual-CPU machine, even when the CPUs are in turn dual-core. We’ll see if that’s marketing fast-talk or not.

Read - Havok FX/ATI Interview [Firing Squad]

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