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	<title>Metafuture &#187; Mark Rein</title>
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	<link>http://www.metafuture.com</link>
	<description>Forthright gaming news and culture.</description>
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		<title>Mark Rein Forgot Something</title>
		<link>http://www.metafuture.com/2006/07/26/mark-rein-forgot-something/</link>
		<comments>http://www.metafuture.com/2006/07/26/mark-rein-forgot-something/#comments</comments>
		<pubDate>Wed, 26 Jul 2006 21:59:43 +0000</pubDate>
		<dc:creator>MJG</dc:creator>
				<category><![CDATA[Mark Rein]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.metafuture.com/2006/07/26/mark-rein-forgot-something/</guid>
		<description><![CDATA[Mark Rein engages in a bit of punditry in this interview at Eurogamer.
Developers did not have finished Xbox 360 hardware last year at E3. So Sony&#8217;s actually maybe in a better place vis-a-vis Microsoft in relation to launch.
Yeah, Mark. Except Sony&#8217;s launch window was three months ago. 
Oh right, I&#8217;m talking to Mark Rein.
Yeah, Mark. [...]]]></description>
			<content:encoded><![CDATA[<p>Mark Rein engages in a bit of punditry in <a href="http://www.eurogamer.net/article.php?article_id=66314" target="_blank">this interview at Eurogamer</a>.</p>
<blockquote><p>Developers did not have finished Xbox 360 hardware last year at E3. So Sony&#8217;s actually maybe in a better place vis-a-vis Microsoft in relation to launch.</p></blockquote>
<p>Yeah, Mark. Except Sony&#8217;s launch window was three months ago. </p>
<p>Oh right, I&#8217;m talking to Mark Rein.</p>
<p>Yeah, Mark. Except Sony&#8217;s launch window was&#8230; at least two weeks from the end of April.</p>
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		<title>Mark Rein: Business Strategist</title>
		<link>http://www.metafuture.com/2006/07/12/mark-rein-business-strategist/</link>
		<comments>http://www.metafuture.com/2006/07/12/mark-rein-business-strategist/#comments</comments>
		<pubDate>Wed, 12 Jul 2006 18:39:10 +0000</pubDate>
		<dc:creator>MJG</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Epic]]></category>
		<category><![CDATA[Mark Rein]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://www.metafuture.com/2006/07/12/mark-rein-business-strategist/</guid>
		<description><![CDATA[Thanks to reader JP for not ignoring articles about Mark Rein like the rest of us.
Mark Rein is the vice president of Epic Games. His job is to get people to license the Unreal Engine. He goes about this by visiting conferences and sounding so out of touch that people will think the Unreal Engine [...]]]></description>
			<content:encoded><![CDATA[<h6><em>Thanks to reader JP for not ignoring articles about Mark Rein like the rest of us.</em></h6>
<p><img class="alignright" src="http://www.metafuture.com/media/2006/07/marksign.jpg" alt="Mark never notices that the two spots next to his are Handi*capped* Parking" title="Mark never notices that the two spots next to his are Handi*capped* Parking" />Mark Rein is the vice president of Epic Games. His job is to get people to license the Unreal Engine. He goes about this by visiting conferences and sounding so out of touch that people will think the Unreal Engine must be really good to keep Epic in business with Mark on the team.</p>
<p>His latest trip was <a href="http://www.next-gen.biz/index.php?option=com_content&#038;task=view&#038;id=3396&#038;Itemid=2" target="_blank">to England</a>, where he kicked things off by announcing that &#8220;very little of [the episodic business model] makes any actual sense.&#8221;</p>
<p><span id="more-144"></span>He apparently didn&#8217;t elaborate on which parts of it <em>do</em> make sense&mdash; Metafuture guesses one part might be <a href="http://www.steampowered.com/stats/ep1/?gamesHelp">the statistics for <em>Half-Life 2: Episode One</em></a>, which show the game has been launched close to 1.5 million times so far. </p>
<p>Mark also told his audience that he hates Intel&mdash; their graphics chips are what&#8217;s really killing the PC gaming market. The second part about the PC games market getting killed, I can confirm that&#8217;s definitely true&mdash; I was at PC-only game developer Ensemble Studios on Monday and, well, the queso dip for their catered chicken and steak fajita lunch was frankly overspiced. And plastic forks and knives! I really needed to slap Bruce Shelley down, but I felt a little sorry for this captain of a sinking ship. Plus, one of his over a hundred employees probably would have taken me down eventually&mdash; probably somewhere between the studio&#8217;s private elevator and the elevators that could take me to the first floor of the building.</p>
<p>Getting back to the problem with Intel: according to Mark, it&#8217;s that they&#8217;re selling these wonderless graphics chips for $5 cheaper than a gaming chip would cost the hardware manufacturers. Mark can&#8217;t understand why companies would want to save a lousy five dollars on each the millions of computers they sell instead of supporting the games industry. I&#8217;m pretty sure this means he would also be completely OK with just giving Metafuture a mere ten <em>cents</em> for each copy of <em>Gears of War</em> that sells, because that&#8217;s just a lousy ten cents. You can just send a PDF of that contract <a href="http://www.metafuture.com/contact/">via email</a>, Mark.</p>
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