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	<title>Metafuture &#187; Motor Storm</title>
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		<title>Screenshots Now Have Negative Usefulness</title>
		<link>http://www.metafuture.com/2006/06/05/screenshots-now-have-negative-usefulness/</link>
		<comments>http://www.metafuture.com/2006/06/05/screenshots-now-have-negative-usefulness/#comments</comments>
		<pubDate>Mon, 05 Jun 2006 21:12:40 +0000</pubDate>
		<dc:creator>MJG</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Motor Storm]]></category>
		<category><![CDATA[Sony]]></category>

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		<description><![CDATA[Actually, that&#8217;s probably been true since Doom 3. But now that that level of technology has caught up with the rest of the industry, we&#8217;re seeing more and more screenshots of games using rendering techniques that are tuned for motion looking very bad in a screenshot.
Consider, for example, Motor Storm. This is a good-looking game, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://www.metafuture.com/media/2006/06/motorstorm1.thumbnail.jpg" alt="This is gonna get uglier than an Ayn Rand disciple writing for Gamespot." title="This is gonna get uglier than an Ayn Rand disciple writing for Gamespot." />Actually, that&#8217;s probably been true since <em>Doom 3</em>. But now that that level of technology has caught up with the rest of the industry, we&#8217;re seeing more and more screenshots of games using rendering techniques that are tuned for motion looking very bad in a screenshot.</p>
<p><span id="more-40"></span>Consider, for example, <em>Motor Storm</em>. This is a good-looking game, but check out this screenshot of a truck&#8217;s tire (cribbed from <a href="http://www.gamersreports.com" target="_blank">Gamersreports</a>)</p>
<p><img class="centered" src="http://www.metafuture.com/media/2006/06/motorstorm1.jpg" alt="Yes, that's a tire." title="Yes, that's a tire." /></p>
<p>It&#8217;s good to see the poop monster from <em>Conker</em> is still getting work. I think he might have a chance of getting a laugh this time.</p>
<p>Let&#8217;s not even discuss whether or not the target of the &#8220;target render&#8221; shown as Motorstorm at E3 2005 was hit. But just in case you forgot what that looked like, here&#8217;s Sony&#8217;s screenshot of a tire from that:</p>
<p><img class="centered" src="http://www.metafuture.com/media/2006/06/motorstorm2.jpg" alt="Oh my god it's rubber, rubber, rubber." title="Oh my god it's rubber, rubber, rubber." /></p>
<p>That&#8217;s beside the point. The point is that when the game is running, that tire in the first screenshot doesn&#8217;t look so much like a solid brown cheese wheel covered with random bumpmapping.</p>
<p>So, as an inexhaustible font of industry wisdom, I suggest that what publishers need to do instead of releasing passels of these awkward looking screenshots, is to figure out a way to standardize a single second of full resolution video and give them a completely stupid marketing name like, say, &#8220;metashots&#8221;. Give them downsized GIF thumbnails and presto&mdash; now you have to find a new way to embarass yourselves.</p>
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