<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Metafuture &#187; PC</title>
	<atom:link href="http://www.metafuture.com/category/pc/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.metafuture.com</link>
	<description>Forthright gaming news and culture.</description>
	<lastBuildDate>Tue, 22 Aug 2006 00:55:00 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Mon Mal</title>
		<link>http://www.metafuture.com/2006/07/24/mon-mal/</link>
		<comments>http://www.metafuture.com/2006/07/24/mon-mal/#comments</comments>
		<pubDate>Mon, 24 Jul 2006 19:24:00 +0000</pubDate>
		<dc:creator>MJG</dc:creator>
				<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://www.metafuture.com/2006/07/24/mon-mal/</guid>
		<description><![CDATA[In our rundown of Japan&#8217;s blossoming love affair with Medieval and Revolutionary France, Metafuture regrets being remiss in not including what may be the seed: Arm Joe, the 2D fighter inspired by one Japanese man&#8217;s love of Les MisÃ©rables. 

This man, known only as Takase, has been working on this PC game all by himself [...]]]></description>
			<content:encoded><![CDATA[<p>In our rundown of Japan&#8217;s blossoming love affair with Medieval and Revolutionary France, Metafuture regrets being remiss in not including what may be the seed: <em>Arm Joe</em>, the 2D fighter inspired by one Japanese man&#8217;s love of <em>Les MisÃ©rables</em>. </p>
<p><img class="centered" src="http://www.metafuture.com/media/2006/07/armjoe.jpg" target="_blank" alt="It was just a loaf of bread!" title="It was just a loaf of bread!" /></p>
<p>This man, known only as Takase, has been working on this PC game all by himself since the late 90s. We saw this get mentioned as recently as <a href="http://www.gamesetwatch.com/2006/06/were_just_dotty_about_dot_figh.php" target="_blank">last month on GameSetWatch</a>, but it completely slipped our minds.</p>
<p>To make up for it, here&#8217;s a <a href="http://www.vector.co.jp/download/file/win95/game/ff392218.html" target="_blank">link to download the game</a>, if you haven&#8217;t yet seen Robo-Valjean avenge the mistreatment of his human peasant buddies. (The download will start automatically)</p>
<p>Metafuture infobit: It&#8217;s called <em>Arm Joe</em> because in Japan, <em>Les MisÃ©rables</em> is called <em>Ah, Mujou</em> (&#8221;Ah, Cruelty&#8221;).</p>
]]></content:encoded>
			<wfw:commentRss>http://www.metafuture.com/2006/07/24/mon-mal/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Guild Wars: Nightfall&#8212; You Mean All That Other Stuff Happened In One Day?</title>
		<link>http://www.metafuture.com/2006/07/18/guild-wars-nightfall-you-mean-all-that-other-stuff-happened-in-one-day/</link>
		<comments>http://www.metafuture.com/2006/07/18/guild-wars-nightfall-you-mean-all-that-other-stuff-happened-in-one-day/#comments</comments>
		<pubDate>Tue, 18 Jul 2006 17:00:49 +0000</pubDate>
		<dc:creator>MJG</dc:creator>
				<category><![CDATA[Guild Wars]]></category>
		<category><![CDATA[NC Soft]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://www.metafuture.com/2006/07/18/guild-wars-nightfall-you-mean-all-that-other-stuff-happened-in-one-day/</guid>
		<description><![CDATA[Developers ArenaNet announced today that Guild Wars is soon to have its third iteration. As is to be expected in a third effort from a franchise with &#8220;Wars&#8221; in the title, there will be ewoks. Well, that&#8217;s how I interpret the &#8220;Guild Wars game unlike any players have seen before&#8221; full-of-nothing line from the press [...]]]></description>
			<content:encoded><![CDATA[<p>Developers ArenaNet announced today that <em>Guild Wars</em> is soon to have its third iteration. As is to be expected in a third effort from a franchise with &#8220;Wars&#8221; in the title, there will be ewoks. Well, that&#8217;s how I interpret the &#8220;Guild Wars game unlike any players have seen before&#8221; full-of-nothing line from the <a href="http://www.guildwars.com/press/releases/pressrelease-2006-07-18.php" target="_blank">press release</a>.</p>
<p>Details are light, except for the promise of two new classes, the Paragon (a <strike>&#8220;paladin&#8221;</strike> &#8220;guardian angel of the Elonian people&#8221;) and the Dervish (a <strike>&#8220;dual-wielding paladin&#8221;</strike> &#8220;scythe-wielding holy warrior&#8221;&mdash; whirling skill cooldown time still under press embargo).</p>
]]></content:encoded>
			<wfw:commentRss>http://www.metafuture.com/2006/07/18/guild-wars-nightfall-you-mean-all-that-other-stuff-happened-in-one-day/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Mark Rein: Business Strategist</title>
		<link>http://www.metafuture.com/2006/07/12/mark-rein-business-strategist/</link>
		<comments>http://www.metafuture.com/2006/07/12/mark-rein-business-strategist/#comments</comments>
		<pubDate>Wed, 12 Jul 2006 18:39:10 +0000</pubDate>
		<dc:creator>MJG</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Epic]]></category>
		<category><![CDATA[Mark Rein]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://www.metafuture.com/2006/07/12/mark-rein-business-strategist/</guid>
		<description><![CDATA[Thanks to reader JP for not ignoring articles about Mark Rein like the rest of us.
Mark Rein is the vice president of Epic Games. His job is to get people to license the Unreal Engine. He goes about this by visiting conferences and sounding so out of touch that people will think the Unreal Engine [...]]]></description>
			<content:encoded><![CDATA[<h6><em>Thanks to reader JP for not ignoring articles about Mark Rein like the rest of us.</em></h6>
<p><img class="alignright" src="http://www.metafuture.com/media/2006/07/marksign.jpg" alt="Mark never notices that the two spots next to his are Handi*capped* Parking" title="Mark never notices that the two spots next to his are Handi*capped* Parking" />Mark Rein is the vice president of Epic Games. His job is to get people to license the Unreal Engine. He goes about this by visiting conferences and sounding so out of touch that people will think the Unreal Engine must be really good to keep Epic in business with Mark on the team.</p>
<p>His latest trip was <a href="http://www.next-gen.biz/index.php?option=com_content&#038;task=view&#038;id=3396&#038;Itemid=2" target="_blank">to England</a>, where he kicked things off by announcing that &#8220;very little of [the episodic business model] makes any actual sense.&#8221;</p>
<p><span id="more-144"></span>He apparently didn&#8217;t elaborate on which parts of it <em>do</em> make sense&mdash; Metafuture guesses one part might be <a href="http://www.steampowered.com/stats/ep1/?gamesHelp">the statistics for <em>Half-Life 2: Episode One</em></a>, which show the game has been launched close to 1.5 million times so far. </p>
<p>Mark also told his audience that he hates Intel&mdash; their graphics chips are what&#8217;s really killing the PC gaming market. The second part about the PC games market getting killed, I can confirm that&#8217;s definitely true&mdash; I was at PC-only game developer Ensemble Studios on Monday and, well, the queso dip for their catered chicken and steak fajita lunch was frankly overspiced. And plastic forks and knives! I really needed to slap Bruce Shelley down, but I felt a little sorry for this captain of a sinking ship. Plus, one of his over a hundred employees probably would have taken me down eventually&mdash; probably somewhere between the studio&#8217;s private elevator and the elevators that could take me to the first floor of the building.</p>
<p>Getting back to the problem with Intel: according to Mark, it&#8217;s that they&#8217;re selling these wonderless graphics chips for $5 cheaper than a gaming chip would cost the hardware manufacturers. Mark can&#8217;t understand why companies would want to save a lousy five dollars on each the millions of computers they sell instead of supporting the games industry. I&#8217;m pretty sure this means he would also be completely OK with just giving Metafuture a mere ten <em>cents</em> for each copy of <em>Gears of War</em> that sells, because that&#8217;s just a lousy ten cents. You can just send a PDF of that contract <a href="http://www.metafuture.com/contact/">via email</a>, Mark.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.metafuture.com/2006/07/12/mark-rein-business-strategist/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>THQ Is Having Trouble Serving a 5.2MB Patch For Titan Quest</title>
		<link>http://www.metafuture.com/2006/07/07/thq-is-having-trouble-serving-a-52mb-patch-for-titan-quest/</link>
		<comments>http://www.metafuture.com/2006/07/07/thq-is-having-trouble-serving-a-52mb-patch-for-titan-quest/#comments</comments>
		<pubDate>Fri, 07 Jul 2006 23:09:41 +0000</pubDate>
		<dc:creator>MJG</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[THQ]]></category>
		<category><![CDATA[Titan Quest]]></category>

		<guid isPermaLink="false">http://www.metafuture.com/2006/07/07/thq-is-having-trouble-serving-a-52mb-patch-for-titan-quest/</guid>
		<description><![CDATA[Don&#8217;t even think about trying to patch from the game&#8217;s updater. 5.2MB! Way to go, THQ! To put things in perspective, that&#8217;s an accomplishment akin to what one might expect to see from Brian Crecente if he snuck into a 10th grade grammar bee.
Another Metafuture Hooray goes to GameSpot for still not having the file. [...]]]></description>
			<content:encoded><![CDATA[<p>Don&#8217;t even think about trying to patch from the game&#8217;s updater. 5.2MB! Way to go, THQ! To put things in perspective, that&#8217;s an accomplishment akin to what one might expect to see from Brian Crecente if he snuck into a 10th grade grammar bee.</p>
<p>Another Metafuture Hooray goes to GameSpot for still not having the file. I guess the weekend came a little early for El Juegopunto.</p>
<p>If you want the patch, you&#8217;re going to have to stand in line at Fileplanet or look for it on your favorite &#8220;click here then here then here then here oops server queue is full, thanks for the CPM-rate-depressing ad views&#8221; site.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.metafuture.com/2006/07/07/thq-is-having-trouble-serving-a-52mb-patch-for-titan-quest/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Your Guide To The Cherokee People</title>
		<link>http://www.metafuture.com/2006/06/22/your-guide-to-the-cherokee-people/</link>
		<comments>http://www.metafuture.com/2006/06/22/your-guide-to-the-cherokee-people/#comments</comments>
		<pubDate>Thu, 22 Jun 2006 23:18:23 +0000</pubDate>
		<dc:creator>MJG</dc:creator>
				<category><![CDATA[3D Realms]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Prey]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.metafuture.com/2006/06/22/your-guide-to-the-cherokee-people/</guid>
		<description><![CDATA[Metafuture, in cooperation with the Prey demo, is pleased to present this handy, concise guide to the history and customs of the Native American tribe known as the Cherokee.


The central tenet of the Cherokee tribe is, as noted by the opening voice-over of the Prey demo, that &#8220;the world is full of stories, and from [...]]]></description>
			<content:encoded><![CDATA[<p>Metafuture, in cooperation with the <em>Prey</em> demo, is pleased to present this handy, concise guide to the history and customs of the Native American tribe known as the Cherokee.</p>
<p><span id="more-109"></span></p>
<ul>
<li>The central tenet of the Cherokee tribe is, as noted by the opening voice-over of the <em>Prey</em> demo, that &#8220;the world is full of stories, and from time to time they permit themselves to be told.&#8221; The Cherokee are proud of their centuries of peaceful and harmonious co-existence with the obstinate herds of story in their lands. In the Cherokee tongue, the story that tells of a brave single-handedly stopping an invasion is known as a &#8220;hacknee&#8221;.</li>
<li>The Cherokee talk to themselves almost all the time, to the point where psychiatrists now have a separate DSM classification for their unique predilection for schizotypal personality disorder.
<p><img style="position: relative; left: -20px;" src="http://www.metafuture.com/media/2006/06/tommymirror.jpg" alt="Yes, the toilets flush." title="Yes, the toilets flush." /></p>
<p>Here we see <em>Prey&#8217;s</em> actually-named-Tommy-Hawk protagonist, Tommy Hawk, looking in the bathroom mirror of the bar his girlfriend owns and being sarcastic with himself about being scared of women. That may seem somewhat whiny and nebbishy, but being a total dipshit is the traditional Cherokee hero&#8217;s tragic flaw. For instance, the great Cherokee hero Kanati, also known as &#8220;The Luckiest Hunter&#8221;, was so perplexed by the concept of vaginas and the people who own them that he ended up marrying an ear of corn.</p>
<li>The Cherokee, like all Native Americans, love nothing more than drinking themselves into a stupor whenever they can sell enough turquoise to buy booze.
<p><img style="position: relative; left: -20px;" src="http://www.metafuture.com/media/2006/06/grandpadrinks.jpg" alt="This town is so great." title="This town is so great." /></p>
<p>Pictured above: This is the very first thing Tommy&#8217;s grandpa does after giving him a prophetic warning that he will need to embrace his Cherokee heritage to survive.</li>
<li>The Cherokee are from what is now the southeastern United States, namely Tennessee, Georgia, and the Carolinas. Here is a screenshot of the spirit lands of the Cherokee, where Tommy goes after dying.
<p><img style="position: relative; left: -20px;" src="http://www.metafuture.com/media/2006/06/spiritworld.jpg" alt="Georgia, circa 1450." title="Georgia, circa 1450." /></p>
<p>This is, as grandpa says, the ancient land of the Cherokee forefathers, before the white man came and filled in all the canyons and replaced the desert climate with the more temperate and less arid conditions the region is known for today.</li>
<li>A Cherokee brave, even those that reject their heritage like Tommy, can instantly learn the ability to &#8220;spirit walk&#8221;, which looks cool and makes you immortal.
<p><img style="position: relative; left: -20px;" src="http://www.metafuture.com/media/2006/06/spiritwalk.jpg" alt="I think maybe they should have named him Bow Bridges." title="I think maybe they should have named him Bow Bridges." /></p>
<p>All that is required is for your mystical dead grandpa to tell you to &#8220;let your spirit carry you where your body cannot pass&#8221;, which you can simulate by pressing the &#8216;E&#8217; key. For unknown reasons the Cherokee saved this secret specifically for the case of alien invasion, giving the Trail of Tears and the smallpox stuff a pass. Luckily Tommy is not smart enough to think about this, because it would probably make him hate being a Cherokee even more.</p>
<p>Also pictured: a Cherokee &#8220;spirit guide&#8221; in the form of a hawk. Cherokee spirit guides have all played <em>Quake IV</em>, and thus have the ability to translate alien gibberish on a computer screen just by sitting on the top of it.
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.metafuture.com/2006/06/22/your-guide-to-the-cherokee-people/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Duke Dork-Up Has Legs</title>
		<link>http://www.metafuture.com/2006/06/14/duke-dork-up-has-legs/</link>
		<comments>http://www.metafuture.com/2006/06/14/duke-dork-up-has-legs/#comments</comments>
		<pubDate>Wed, 14 Jun 2006 21:03:12 +0000</pubDate>
		<dc:creator>MJG</dc:creator>
				<category><![CDATA[3D Realms]]></category>
		<category><![CDATA[Blogbudsman]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Rockstar]]></category>

		<guid isPermaLink="false">http://www.metafuture.com/2006/06/14/duke-dork-up-has-legs/</guid>
		<description><![CDATA[Now 1UP is in on the action.
Though 3D Realms has now got to take some of the blame for this continuing, because George &#8220;The Decider&#8221; Broussard himself can&#8217;t even be bothered to know for sure what the deal is. Or maybe he really does, and the plan is to let this story ride until even [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://www.metafuture.com/media/2006/06/eugduke.jpg" alt="Knock some sense into him, Sandman." title="Knock some sense into him, Sandman." />Now <a href="http://www.1up.com/do/newsStory?cId=3151484" target="_blank">1UP is in on the action.</a></p>
<p>Though 3D Realms has now got to take some of the blame for this continuing, because <a href="http://forums.3drealms.com/vb/showpost.php?p=318904&#038;postcount=14" target="_blank">George &#8220;The Decider&#8221; Broussard himself can&#8217;t even be bothered to know for sure what the deal is</a>. Or maybe he really does, and the plan is to let this story ride until even Take-Two starts thinking that they owe 3D Realms $4.25 million when <em>Duke</em> ships. Naw, that&#8217;s too clever, or at least too not-cribbed-from-a-Bruce-Campbell-or-other-iconic-gamer-movie.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.metafuture.com/2006/06/14/duke-dork-up-has-legs/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Vivendi To Wall Street: Prepare For MMOGalanche</title>
		<link>http://www.metafuture.com/2006/06/14/vivendi-to-wall-street-prepare-for-mmogalanche/</link>
		<comments>http://www.metafuture.com/2006/06/14/vivendi-to-wall-street-prepare-for-mmogalanche/#comments</comments>
		<pubDate>Wed, 14 Jun 2006 06:25:09 +0000</pubDate>
		<dc:creator>MJG</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Vivendi]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.metafuture.com/2006/06/14/vivendi-to-wall-street-prepare-for-mmogalanche/</guid>
		<description><![CDATA[F13 received word from a source with the trust-inspiring codename &#8220;Shiznitz&#8221; that Vivendi, owners of Blizzard, gave a presentation to Wall Street. In this presentation, it was supposedly said that thanks to World of Warcraft, Vivendi has a cunning plan that will allow them to produce MMOGs of similar quality for $50 million and a [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://www.metafuture.com/media/2006/06/milkit.jpg" alt="They call it riding the gravy train." title="They call it riding the gravy train." /><a href="http://www.f13.net/?itemid=167" target="_blank">F13</a> received word from a source with the trust-inspiring codename &#8220;Shiznitz&#8221; that Vivendi, owners of Blizzard, gave a presentation to Wall Street. In this presentation, it was supposedly said that thanks to <em>World of Warcraft</em>, Vivendi has a cunning plan that will allow them to produce MMOGs of similar quality for $50 million and a three-year dev cycle.</p>
<p>And they&#8217;re going to do it with all Blizzard franchises. Which really means <em>Starcraft</em> and <em>Diablo</em>.</p>
<p>Blizzard, on the other hand, <a href="http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&#038;t=8703206&#038;p=3&#038;tmp=1#post8704017" target="_blank">denies vehemently that they are working on any such project</a>.</p>
<p>Analysis: If you want to work on <em>World of Starcraft</em>, send your application to Vivendi.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.metafuture.com/2006/06/14/vivendi-to-wall-street-prepare-for-mmogalanche/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>ATI: Better Physics Through SLI</title>
		<link>http://www.metafuture.com/2006/06/12/ati-better-physics-through-sli/</link>
		<comments>http://www.metafuture.com/2006/06/12/ati-better-physics-through-sli/#comments</comments>
		<pubDate>Mon, 12 Jun 2006 19:21:51 +0000</pubDate>
		<dc:creator>MJG</dc:creator>
				<category><![CDATA[ATI]]></category>
		<category><![CDATA[Game Technology]]></category>
		<category><![CDATA[Havok]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://www.metafuture.com/2006/06/12/ati-better-physics-through-sli/</guid>
		<description><![CDATA[I&#8217;m all for better physics, because the sooner it gets here, the sooner developers will have smoke and running water, which will create a small chance that they&#8217;ll give up on the ridiculous floating rubber rag doll corpse physics.
Maybe not.
But regardless, what ATI and Havok are working on&#8212; doing physics simulation acceleration through an extra [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://www.metafuture.com/media/2006/06/ragdoll.jpg" alt="So realistic!" title="So realistic!" />I&#8217;m all for better physics, because the sooner it gets here, the sooner developers will have smoke and running water, which will create a small chance that they&#8217;ll give up on the ridiculous floating rubber rag doll corpse physics.</p>
<p>Maybe not.</p>
<p>But regardless, what ATI and Havok are working on&mdash; doing physics simulation acceleration through an extra graphics card in SLI with the main card&mdash; is a way better idea than doing it through a physics-only card, because then games that aren&#8217;t based on wiggly cadavers and exploding crate mountains can use the second video card as, well, a second video card.</p>
<p>The most interesting part of the interview says that this SLI solution is more capable than even unloading physics onto a dual-CPU machine, even when the CPUs are in turn dual-core. We&#8217;ll see if that&#8217;s marketing fast-talk or not.</p>
<p><a href="http://www.firingsquad.com/news/newsarticle.asp?searchid=10649" target="_blank">Read &#8211; Havok FX/ATI Interview</a> [Firing Squad]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.metafuture.com/2006/06/12/ati-better-physics-through-sli/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>
