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	<title>Metafuture &#187; PS2</title>
	<atom:link href="http://www.metafuture.com/category/ps2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.metafuture.com</link>
	<description>Forthright gaming news and culture.</description>
	<lastBuildDate>Tue, 22 Aug 2006 00:55:00 +0000</lastBuildDate>
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		<title>God Hand Trailer 2</title>
		<link>http://www.metafuture.com/2006/07/07/god-hand-trailer-2/</link>
		<comments>http://www.metafuture.com/2006/07/07/god-hand-trailer-2/#comments</comments>
		<pubDate>Sat, 08 Jul 2006 05:19:39 +0000</pubDate>
		<dc:creator>MJG</dc:creator>
				<category><![CDATA[Clover]]></category>
		<category><![CDATA[God Hand]]></category>
		<category><![CDATA[PS2]]></category>

		<guid isPermaLink="false">http://www.metafuture.com/2006/07/07/god-hand-trailer-2/</guid>
		<description><![CDATA[Shigeru Miyamoto was over just now, and we watched the new God Hand trailer (embedded below). He left the following statement as he skipped away grinning his unique and disturbing grin:
God Hand is the ultimate expression of the joy of humanity, specifically the punching part of the joy of humanity. We all like to punch, [...]]]></description>
			<content:encoded><![CDATA[<p>Shigeru Miyamoto was over just now, and we watched the new <em>God Hand</em> trailer (embedded below). He left the following statement as he skipped away grinning his unique and disturbing grin:</p>
<p><em>God Hand</em> is the ultimate expression of the joy of humanity, specifically the punching part of the joy of humanity. We all like to punch, but some of us do not like to hit, maybe because we do not want to get hit, or maybe because we think it isn&#8217;t nice. Some of us don&#8217;t mind so much and enjoy both punching and hitting. Whether that is true for you or not, <em>God Hand</em> is true punching.</p>
<div class="video"><object width="320" height="264"><param name="movie" value="http://www.youtube.com/v/hppTxcjkBWw"></param><embed src="http://www.youtube.com/v/hppTxcjkBWw" type="application/x-shockwave-flash" width="320" height="264"></embed></object></div>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Clock Tower Movie: Japanese Videogame About Norwegian Serial Killer Cult Helmed By Chilean Director</title>
		<link>http://www.metafuture.com/2006/06/21/clock-tower-movie-japanese-videogame-about-norwegian-serial-killer-cult-helmed-by-chilean-director/</link>
		<comments>http://www.metafuture.com/2006/06/21/clock-tower-movie-japanese-videogame-about-norwegian-serial-killer-cult-helmed-by-chilean-director/#comments</comments>
		<pubDate>Thu, 22 Jun 2006 00:38:16 +0000</pubDate>
		<dc:creator>MJG</dc:creator>
				<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Clock Tower]]></category>
		<category><![CDATA[PS2]]></category>

		<guid isPermaLink="false">http://www.metafuture.com/2006/06/21/clock-tower-movie-japanese-videogame-about-norwegian-serial-killer-cult-helmed-by-chilean-director/</guid>
		<description><![CDATA[Quite an international effort! AKA Capcom&#8217;s other survival horror series, Clock Tower was never quite the big deal here as it was in Japan, where the franchise is a million-seller. There, the twin market crackers&#8212; brutal slasher violence and girls in school uniforms&#8212; overcome the dense and twisty trial-and-error, multiple-ending gameplay. Here, we care even [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.variety.com/article/VR1117945630?categoryid=13&#038;cs=1&#038;nid=2607" target="_blank">Quite an international effort!</a> AKA Capcom&#8217;s other survival horror series, <em>Clock Tower</em> was never quite the big deal here as it was in Japan, where the franchise is a million-seller. There, the twin market crackers&mdash; brutal slasher violence and girls in school uniforms&mdash; overcome the dense and twisty trial-and-error, multiple-ending gameplay. Here, we care even less than the translators and voice actors that did the localizations.</p>
<div class="video"><object width="320" height="264"><param name="movie" value="http://www.youtube.com/v/bb-SIqatKHs"></param><embed src="http://www.youtube.com/v/bb-SIqatKHs" type="application/x-shockwave-flash" width="320" height="264"></embed></object><center><font size="-2"><em>Clock Tower 2</em>&#8230;and this is the <strong>good</strong> ending.</font></center></div>
<p>But maybe that&#8217;s being a little harsh. The cutscenes do frequently pull off some good horror. Despite that, a movie isn&#8217;t really going to feel a whole lot like playing <em>Clock Tower</em>. It&#8217;s supposed to be about you finding hiding places to escape the killers, whose only weakness is thinking that there&#8217;s no way you&#8217;d be hiding in a closet in the room they just saw you go into. If you can ignore the gameplay contrivance, though, it can pull you in and be suspenseful. The music cues help a lot. Watching a person on a movie screen doing the same thing, however, will just encourage you to point out how dumb it is and the music will come off as hammy.</p>
<p>Regardless of what I think though, good luck to this Jorge Olguin fellow directing the movie, as I&#8217;ve never met a Jorge I didn&#8217;t like. You&#8217;ve got until production begins this fall to find a way to make it work.</p>
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		<title>Guitar Performance For You! Full Of Satan? Then Don&#8217;t Click!</title>
		<link>http://www.metafuture.com/2006/06/14/guitar-performance-for-you-full-of-satan-then-dont-click/</link>
		<comments>http://www.metafuture.com/2006/06/14/guitar-performance-for-you-full-of-satan-then-dont-click/#comments</comments>
		<pubDate>Wed, 14 Jun 2006 23:10:39 +0000</pubDate>
		<dc:creator>MJG</dc:creator>
				<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[PS2]]></category>

		<guid isPermaLink="false">http://www.metafuture.com/2006/06/14/guitar-performance-for-you-full-of-satan-then-dont-click/</guid>
		<description><![CDATA[This &#8220;Guitar Performance&#8221; guitar looks all Malmsteen-y, and while it certainly looks suitable for unleashing the fury, who knows if it&#8217;s even capable of activating Star Power? It also looks like it probably comes with a pirated copy of Guitar Hero. Made in China, but then again so is Red Octane&#8217;s controller packaged with the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://www.metafuture.com/media/2006/06/guitarperformance.jpg" alt="Plastic metal." title="Plastic metal." />This &#8220;Guitar Performance&#8221; guitar looks all Malmsteen-y, and while it certainly looks suitable for unleashing the fury, who knows if it&#8217;s even capable of activating Star Power? It also looks like it probably comes with a pirated copy of Guitar Hero. Made in China, but then again so is Red Octane&#8217;s controller packaged with the real Guitar Hero.</p>
<p>Not in stock yet, but due to be this month. Buyer beware, and try not to wonder about why Red Octane aren&#8217;t themselves releasing different body styles. All they&#8217;ve ever had was a limited edition that was the same body with the classic Gibson Cherry color instead of black. Why? It is a mystery and&mdash; as Dio would amend&mdash; always a mystery, just like you and me.</p>
<p><a href="http://www.lik-sang.com/info.php?category=237&#038;products_id=9271&#038;" target="_blank">Guitar Performance w/&#8221;Shredder&#8221; controller</a> [Lik Sang, via <a href="http://www.kotaku.com" target="_blank">Kotaku</a>]</p>
]]></content:encoded>
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		<title>Atlus Grabs Rule Of Rose</title>
		<link>http://www.metafuture.com/2006/06/12/atlus-grabs-rule-of-rose/</link>
		<comments>http://www.metafuture.com/2006/06/12/atlus-grabs-rule-of-rose/#comments</comments>
		<pubDate>Mon, 12 Jun 2006 15:11:59 +0000</pubDate>
		<dc:creator>MJG</dc:creator>
				<category><![CDATA[Atlus]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[Rule of Rose]]></category>
		<category><![CDATA[Sex]]></category>

		<guid isPermaLink="false">http://www.metafuture.com/2006/06/12/atlus-grabs-rule-of-rose/</guid>
		<description><![CDATA[Somehow Sony felt like a survival horror game about eerily calm psychopathic pre-pubescent proto-lesbian schoolgirls wouldn&#8217;t have the same appeal in North America as it would in Japan. I don&#8217;t know why&#8212; if Teenage Mutant Ninja Turtles could adjective its way to millions, surely this could?
Anyway, Sony is publishing Rule of Rose in Japan, but [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://www.metafuture.com/media/2006/06/ruleofrose.jpg" alt="Curtsey of doom" title="Curtsey of doom" />Somehow Sony felt like a survival horror game about eerily calm psychopathic pre-pubescent proto-lesbian schoolgirls wouldn&#8217;t have the same appeal in North America as it would in Japan. I don&#8217;t know why&mdash; if <em>Teenage Mutant Ninja Turtles</em> could adjective its way to millions, surely this could?</p>
<p>Anyway, Sony is publishing <em>Rule of Rose</em> in Japan, but declined to do so here as well. Luckily for all you &#8220;loli&#8221; pervs, Atlus decided to pick up the hot, hot slack.</p>
<p><a href="http://atlus.com/cgi-bin/press?press_release_id=14" target="blank">Read &#8211; Press Release</a> [Atlus]</p>
]]></content:encoded>
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		<item>
		<title>Releases For The Week Of 06/06/06</title>
		<link>http://www.metafuture.com/2006/06/06/releases-for-the-week-of-060606/</link>
		<comments>http://www.metafuture.com/2006/06/06/releases-for-the-week-of-060606/#comments</comments>
		<pubDate>Tue, 06 Jun 2006 15:28:41 +0000</pubDate>
		<dc:creator>MJG</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[GBA]]></category>
		<category><![CDATA[GameCube]]></category>
		<category><![CDATA[New This Week]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[XBox]]></category>

		<guid isPermaLink="false">http://www.metafuture.com/2006/06/06/releases-for-the-week-of-060606/</guid>
		<description><![CDATA[From the eternal compiler they rise/creating shelf clutter on either shore/ turning man against his gamepad/until he trades them in for $7-$24.
Here are the games arriving in stores over the course of this week. Mostly today.

PC

Battlefield 2: Deluxe Edition (EA/Dice) &#8211; Now with more luxurious loading screens. ($50)
City Life (CDV) &#8211; SimStadt. City manager game. [...]]]></description>
			<content:encoded><![CDATA[<p>From the eternal compiler they rise/creating shelf clutter on either shore/ turning man against his gamepad/until he trades them in for $7-$24.</p>
<p>Here are the games arriving in stores over the course of this week. Mostly today.</p>
<p><span id="more-53"></span><br />
<h3>PC</h3>
<ul>
<li><em><strong>Battlefield 2: Deluxe Edition</strong></em> (EA/Dice) &#8211; Now with more luxurious loading screens. ($50)</li>
<li><em><strong>City Life</strong></em> (CDV) &#8211; SimStadt. City manager game. ($40)</li>
<li><em><strong>Flight Deck 4</strong></em> (Abacus) &#8211; SimFlugzeugtrÃ¤gerlandung. A simulation of landing jets on a carrier. Also makes <em>The Movies</em> seem much more like a game. ($30)</li>
<li><em><strong>The Movies: Stunts And Effects</strong></em> (Activision/Lionhead) &#8211; And boozed up director management game. ($30)</li>
<li><em><strong>Jaws Unleashed</strong></em> (Majesco/Appaloosa Int.) &#8211; Head attachments not included. ($20)</li>
<li><em><strong>Rush For Berlin</strong></em> (Atari/Stormregion) &#8211; Hey, guess what the winning tactic in this RTS might be? ($20)</li>
<li><em><strong>Cars</strong></em> (THQ) &#8211; Here in my license/I feel lamest of all/I can cash that pay check/It&#8217;s a low way to dev/For <em>Cars</em> ($20)</li>
</ul>
<h3>PS2</h3>
<ul>
<li><em><strong>And 1 Streetball</strong></em> (Ubi Soft) &#8211; ($40)</li>
<li><em><strong>Cars</strong></em> (THQ) &#8211; ($40)</li>
<li><em><strong>Grand Theft Auto: Liberty City Stories</strong></em> (Rockstar Games) &#8211; The port from PSP drops the multiplayer but also drops $20 off the pricetag. ($20)</li>
<li><em><strong>MLB Slugfest 2006</strong></em> (Midway) &#8211; A celebration of all things slug. ($20)</li>
<li><em><strong>AMF Xtreme Bowling</strong></em> (Bethesda) &#8211; Did you know that modern bowling balls are techincally just one molecule? That&#8217;s pretty Xtreme, I guess. ($20)</li>
<li><em><strong>IHRA Drag Racing: Sportsman Edition</strong></em> (Bethesda) &#8211; Good, the <em>Inveterate Couch Potato Edition</em> was way too condescending and didn&#8217;t really capture the sportsmanly drama of drag racing. ($20)</li>
</ul>
<h3>XBox</h3>
<ul>
<li><em><strong>And 1 Streetball</strong></em> (Ubi Soft) &#8211; ($40)</li>
<li><em><strong>Cars</strong></em> (THQ) &#8211; ($40)</li>
<li><em><strong>MLB Slugfest 2006</strong></em> (Midway) &#8211; ($20)</li>
</ul>
<h3>GameCube</h3>
<ul>
<li><em><strong>Cars</strong></em> (THQ) &#8211; ($40)</li>
</ul>
<h3>DS</h3>
<ul>
<li><em><strong>Magnetica</strong></em> (Nintendo) &#8211; ($35)</li>
<li><em><strong>Big Brain Academy</strong></em> (Nintendo) &#8211; The dean is famous for his ability to infer the reasons behind the naming of fast food in France. ($20)</li>
<li><em><strong>Scurge: Hive</strong></em> (Orbital Media) &#8211; This might be a wackier marketing misspell than Xtreme Bowling. It also reminds me of Surge, which gave me hives when I drank it. ($30)</li>
<li><em><strong>Cars</strong></em> (THQ) &#8211; ($30)</li>
</ul>
<h3>PSP</h3>
<ul>
<li><em><strong>Gradius Collection</strong></em> (Konami) &#8211; <em>Gradius</em>es <em>I-IV</em> plus PlayStation classic <em>Gradius Gaiden</em> in one ($40) package.</li>
<li><em><strong>Astonishia Story</strong></em> (Ubi Soft) &#8211; A throwback to the era of PS1 throwbacks to the SNES era&mdash; a tile-based RPG. And it&#8217;s ($40).</li>
<li><em><strong>Cars</strong></em> (THQ) &#8211; Wheeled vehicles on a PSP, who would have thought of such a thing? ($40)</li>
<li><em><strong>Race Driver 2006</strong></em> (Codemasters) &#8211; Ooh, and this one&#8217;s all about racing! What a coup for the platform. ($40)</li>
</ul>
<h3>GBA</h3>
<ul>
<li><em><strong>Cars</strong></em> (THQ) &#8211; Cross-platform champion of the week! ($30)</li>
<li><em><strong>Dragon Ball Advanced Adventure</strong></em> (Atari/Webfoot) &#8211; Scaled back to GBA when they realized that if it was on DS it would have to be <em>Dual-Screened Doings</em>($30)</li>
<li><strong><em>Juka and the Monophonic Menace</em></strong> (Orbital Media) &#8211; Wait, the most significant attribute of the menace is that it&#8217;s not in stereo? This ought to be good. ($30)</li>
</ul>
]]></content:encoded>
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		<title>E3 Game Critics Awards Winners Announced</title>
		<link>http://www.metafuture.com/2006/05/31/e3-game-critics-awards-winners-announced/</link>
		<comments>http://www.metafuture.com/2006/05/31/e3-game-critics-awards-winners-announced/#comments</comments>
		<pubDate>Thu, 01 Jun 2006 04:49:22 +0000</pubDate>
		<dc:creator>MJG</dc:creator>
				<category><![CDATA[Clover]]></category>
		<category><![CDATA[Gaming Press]]></category>
		<category><![CDATA[God Hand]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.metafuture.com/2006/05/31/e3-game-critics-awards-winners-announced/</guid>
		<description><![CDATA[You can see the awards here. Good choices all around, given the glaring omission of the actual game of show, God Hand&#8212; which didn&#8217;t even get a nomination, not even as a fighting game. I mean, just look at it:

]]></description>
			<content:encoded><![CDATA[<p>You can see the awards <a href="http://www.gamecriticsawards.com/win.html" target="_blank">here</a>. Good choices all around, given the glaring omission of the actual game of show, <em>God Hand</em>&mdash; which didn&#8217;t even get a nomination, not even as a fighting game. I mean, just look at it:</p>
<div class="video"><object width="320" height="264"><param name="movie" value="http://www.youtube.com/v/J4d987QqyZ0"></param><embed src="http://www.youtube.com/v/J4d987QqyZ0" type="application/x-shockwave-flash" width="320" height="264"></embed></object></div>
]]></content:encoded>
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